libraries

A Few Notes Before We Get Started

The Nerd Watch

Hello! Welcome to another Other Machine project tutorial! I’m Sam DeRose, a former Other Machine Co. Summer Intern. I created the Nerd Watch last summer while working at OMC. The Nerd Watch displays the time in binary when the button is pushed. The watch shows the hour and minutes by flashing two LEDs in sequence to […]

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A new cellular connectivity service for Arduino IoT Cloud

A new cellular connectivity service for Arduino IoT Cloud

Arduino has launched a SIM-only service exclusively for IoT (internet of things) devices based on the Arduino platform to give developers and manufacturers cellular access to the Arduino IoT Cloud platform. The cellular service, provided by Arm Pelion Connectivity Management, means a single physical Arduino SIM can be used in more than 100 countries worldwide

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Grove AI HAT front and back 1

Latest Grove add-on for the Pi includes RISC-V NPU for edge AI duty

Seeed has launched a $24.50 “Grove AI HAT” with 6x Grove interfaces and Arduino IDE support for accelerating edge AI workloads on the Raspberry Pi. The HAT features a Sipeed MAix M1 module running a Kendryte K210 RISC-V neural processing chip. Neural acceleration chips seem to be everywhere these days — built into SoCs such

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VGADuino II The New 256 Color Graphic Shield for Arduino

VGADuino-II : The New 256 Color Graphic Shield for Arduino

Arduino is pretty much famous for the numerous shields it has. These plug-and-play shields make our life a lot easier while working on some complicated projects. Among all other shields, graphic shields are getting more and more popular. A graphic shield lets you show text, numbers, shapes, and even small images on a screen, using

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Arduino Beginner’s Course Lesson 5– Installing and Using Libraries

Arduino Beginner’s Course Lesson 5– Installing and Using Libraries

You can download our e-book ‘Learn Arduino’ from this link Libraries are an essential part in the Arduino world. They are what makes Arduino so easy to use. Libraries are written to encapsulate complex functions and expose them as simple function calls to the user. For example to switch a pixel on and off in

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