Game – Entertainment Projects

Arduino Wireless nunchuk controlled animatronic doll

Wireless nunchuk controlled animatronic doll using Arduino

This instructable will attempt to show you how to make an animatronic doll controlled by a wireless nunchuk. This doll can only move its head though. I’m sure there are plenty of people out there who can take this and expand on it and make it much better, and I encourage that completely. 🙂 This […]

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Gameduino Snake

Building and Programming a Snake Game with Gameduino

For my physical computing class, I completed a final project using the SparkFun Redboard. I named it “Gameduino Snake” because it is a compact, handheld device that enables users to play a Snake game on an LED matrix. Project Overview: Gameduino Snake The game features a simple bi-color 8×8 LED matrix that serves as both

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How To Make An Arduino Game Controller

How To Make An Arduino Game Controller

Introduction Creating your own game controller using an Arduino board can be an exciting and rewarding project for both beginners and experienced hobbyists. With the widespread popularity of gaming, custom controllers offer a unique and personalized gaming experience. This step-by-step guide will walk you through the process of making your very own Arduino game controller,

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Arduino UNO and lcd1602 simulator

Arduino UNO LCD Game: An Entertaining Display Project

Introduction Mastering Arduino programming is a straightforward endeavor. All you require is a computer and a bit of time. Among the significant Arduino programming simulators available, Wokwi stands out. Why, you ask? Find out here. This article demonstrates the process of interfacing the LCD1602 with an Arduino UNO, complete with programming. Thanks to the Wokwi

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Tracking Cat Eyes via Kinect using Arduino

Tracking Cat Eyes via Kinect using Arduino

This instructable was made as part of the CS graduate course “Tangible Interactive Computing” at the University of Maryland, College Park taught by Professor Jon Froehlich. The course focused on exploring the materiality of interactive computing and, in the words of MIT Professor Hiroshii Ishii, sought to “seamlessly couple the dual worlds of bits and

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