Audio VU meter with Extra wide Dynamic Range 69 dB using Arduino

O’K, after having some fun with stereo version of the VU meter I described in my previous blog-post, now it’s time to do a serious stuff. Studio grade VU meter !!! 24 steps, equally spaced every 3 dB, covering Extra wide Dynamic Range from -63  up to  +6 dB.  Single (mono) channel this time, no messing around, absolute precision at the stake. Plus, it keeps absolutely Top-Flat linear frequency response from 40 Hz up to 20 kHz(*).

Audio VU meter with Extra wide Dynamic Range 69 dB using Arduino

I’m not going into details of RGB LEDs Display, which has no modification since “Tears of Rainbow” project, only plates installed in one line, form a single GIGANTIC bar-graph. There are some minor changes in mixing colors data tables, but they intuitively understandable.  The most important feature in this project is autoscaling. As you, probably know, Arduino has 10 bits ADC. Only it can’t process negative half-wave, and for this reason it has only 9 bits available for AC measurements.  According to DSP theory, maximum dynamic range is:

DR = 1.77 + 6.02 x B = 1.77 + 6.02 x 9 = 55.95 dB.

As input audio waveform represents anything but perfect peak-to-peak 5V sine-wave, real dynamic range would be lower. How much? In first, there is a hardware limits.  OPA (NE5532), which is:

  • very low noise !!!
  •  high output-drive capability;
  •  high unity-gain and maximum-output-swing bandwidths;
  •  low distortion;
  •  high slew rate;
  •  input-protection diodes, and output short-circuit protection

but, unfortunately,  isn’t rail-to-rail type. Test results show, that compression  become noticeable (~1 dB) when not scaled magnitude approaches level about 50 dB. That is in good agreement with observed on oscilloscope not distorted deviation peak-to-peak 2.5 V. Or only half of full range of 5V. And as theory says, half is one bit less, and real DR = 1.77 + 6.02 x 8 = 49.93  (~50 dB). In second, audio data is processed on “block” structure basis. It means, having average of the block 50 dB, doesn’t mean that there was no spikes in the sampling pull, that obviously would be clipped and introduce error in the measurements results.  This phenomenon is defined as Crest Factor. Different sources estimate crest factor of musical content between 10 – 20 dB.  So, taking direct approach, Arduino with OPA mentioned above as front-end could accurately cover only:              50 – 20 = 30 dB.  To get wider dynamic range, I have to scale input amplifier gain, and this is exactly what I did, building amplifier in two stages and selecting one cascade (by-passing second one) or two cascades using internal ADC multiplexer. As there is no switching IC in analog signal path involved, gain is defined with high stability, could be one time precisely measured – calibrated via coefficient stored in EEPROM (nice feature to add).

On the right side there are electrical drawings of “slightly” modified kit,  where stereo amplifier was converted into 2 stage mono version. First stage, with gain about  G1 = 1 + 10 k / 1 k = 11  is necessary to “bump-up” line-level signal, to create DC bias required for correct operation of the ADC, and also served as buffer to lower signal source impedance, as it seen by ADC input.  I set a gain of the second stage amplifier at 40 dB:  20 x Log_10 ( G2 ),     where    G2 = 1 + 100 k / 1 k = 101.

Audio VU meter with Extra wide Dynamic Range 69 dB using Arduino schematic

IMHO, setting gain limit for only 30 db per stage as it follows from paragraph above, is overkill, and would be justified for “real-time” radio broadcasting or audio processing for storage media, when high fidelity of audio program must be preserved. For visual display “clipping” of bursts in signal is not noticeable at all due high refresh rate of display, 78 Hz. Human just can’t see, if LED lights-up with such speed.  For steady AC amplitude measurements (micro Voltmeter mode) this is not a problem at all, and headroom as small as 3 dB would be sufficient, leaving wide 47 dB per stage.

Major Components in Project



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