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Walleye using Arduino

Summary of Walleye using Arduino


Walleye is an interactive light installation creating low-resolution, temporal patterns from visitor movement. It explores emergent complexity and enactive cognition through a non-hierarchical system of custom-designed hardware. The project emphasizes technological parsimony, rejecting standard high-resolution computing to challenge perception thresholds and avoid centralization.

Parts used in the Walleye:

  • Custom designed electronic hardware
  • Custom designed physical hardware
  • 20 Seeeduino microcontrollers
  • Emitter-sensor channels

Walleye is an interactive light installation which engages users in temporal gestural and bodily play. It generates temporal light propagation patterns, or a large scale very low resolution pixilated image (depending on how you look at it) based on the realtime movement of visitors in the space. The project is informed by discourses around emergent complex behavior, active sensing, homeostasis, autopoiesis, structural coupling and enactive cognition.

Arduino Walleye

Some key ideas about Walleye

Emergent Complexity and the semblance of Intelligence
WallEye it is an experiment in how much complex behavior or ‘appearance of intelligence’ one can elicit from an entirely horizontal, non hierarchical system – not even horizontal or distributed or rhizomatic but entirely unconnected – except through marginal environmental interactions, ie ‘leakage’ across emitter-sensor channels. In this sense it is a continuation of concerns around emergent complexity which I have explored in previous works such as Sympathetic Sentience – 1995-6 , http://ace.uci.edu/penny/works/sympathetic.html.

The semblance of Intelligence
The notion of a ‘semblance of Intelligence’ points back to ontological inquiries of Second Order Cybernetics, (von Foerster, von Glaserfeld et al) and early Autopoietic theory cf Humberto Maturana’s aphorism ‘everything said is said by an observer’. Not that these ideas originated there… “If there is no other, there will be no I. If there is no I, there will be none to make distinctions.” Chuang-tsu, 4th Cent., B.C.

Electronic Arte Povera
contrary to the fetishism of resolution/bandwidth/computation, Walleye is an experiment into the ability of people to discern meaningful temporal/spatial pattern from ultra-low resolution display. This concern with thresholds of pattern recognition on human perception, specifically enactive perception, has been a theme I have pursued since Ceci N’est pas un Oiseau, 1989, http://ace.uci.edu/penny/works/ceci.html

Arduino Walleye schematic

Technological Parsimony
As a critical intervention into the accepted rhetoric of the ‘general purpose machine’, all the hardware (electronic and physical) is custom designed and built (with the exception of the 20 seeeduino microcontrollers). It would be possible to implement WallEye as a pro-cam system (video camera, computer, projector) but this would be contrary to the spirit of the project, both in the sense of technological excess and in terms of an implicit centralising hierarchical structure antithetical to the project.

Major Components in Project
Arduino

For more detail: Walleye using Arduino

Quick Solutions to Questions related to Walleye:

  • How does Walleye generate its visual output?
    It generates temporal light propagation patterns or a large scale very low resolution pixilated image based on the realtime movement of visitors.
  • What theoretical concepts inform the project?
    The project is informed by discourses around emergent complex behavior, active sensing, homeostasis, autopoiesis, structural coupling and enactive cognition.
  • Does the system use a hierarchical structure?
    No, it is an entirely horizontal, non hierarchical system where components are unconnected except through marginal environmental interactions.
  • Why were custom hardware designs chosen over standard equipment?
    Standard pro-cam systems were avoided to prevent technological excess and because their implicit centralizing hierarchical structure is antithetical to the project.
  • What specific hardware was not custom built?
    The only exception to the custom designed hardware is the 20 seeeduino microcontrollers.
  • How does the system relate to human perception?
    It experiments with the ability of people to discern meaningful temporal and spatial patterns from ultra-low resolution displays.
  • What is the nature of the interaction between components?
    Components interact only through leakage across emitter-sensor channels rather than direct connections.

About The Author

Ibrar Ayyub

I am an experienced technical writer holding a Master's degree in computer science from BZU Multan, Pakistan University. With a background spanning various industries, particularly in home automation and engineering, I have honed my skills in crafting clear and concise content. Proficient in leveraging infographics and diagrams, I strive to simplify complex concepts for readers. My strength lies in thorough research and presenting information in a structured and logical format.

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