PUPPET CONTROLLER using arduino

Three kinds of motion:  Human, Mechanical,  Animation.  Blend them together to build a puppet controller for the real and virtual world.

Or, Pacman – three ways.

This Instructable includes:
– Using an adjustable resistor as input to the Arduino Micro-controller
– Controlling two servo motors from the Arduino
-Controlling animation on the computer from the Arduino
PUPPET CONTROLLER
Here are the basic steps:
– Servo control with Arduino and potentiometer
– Replace potentiometer with a flexible sensor
– Create animation on the computer screen
– Setup communication between the computer and Arduino
– Mount everything in a usable way and test it out!

Here is a good book for learning arduino:
Programming Arduino Getting Started with Sketches

Here is an arduino starter kit on amazon:
Starter Kit for Newsite Uno R3 – Bundle of 6 Items: Newsite Uno R3, Breadboard, Holder, Jumper Wires, USB Cable and 9V Battery Connector

Step 1: Servo Code for Arduino

Basic setup to controll a motor with Arduino based on input from a sensor.

Parts:
2 servo motors
Arduino board ( i have a screw shield on it, but that is not critical)
Potentiometer (this one is 0 to 100Kohm)
Jumper wires
Pipe cleaners (for show).

1 – Wire the servo motors.  These are special motors, you can input an angle and the motor will do it.  The servos have three wires: Power (red, 5V)  – Ground (black)   – Yellow (communication – angle info goes in here).
In this setup: Red goes the Arduino 5V,  Black goes to Arduino Ground, Yellow will go         to specific input/ouput pins on the Arduino.
Servo 1: Yellow —–  Pin 9
Servo 2: Yellow   —–pin 10

2 – Wire the potentiometer
This has three leads.
Lead 1 —– 5V
Lead 2 —– Pin 0
Lead 3 —— Ground

3 – Code –
The code below is from the Arduino example for servo motor control.  It includes the servo library, which makes it easy to communicate to the servo.
This also maps (scales) the input from the pot into an angle (in radians) for the servo motor.  We want the two motors to go in opposite directions.  To do this I’ve translated the the low pot values to the high angle values.
You’ll lnotice there are some references to ‘serial’  – this stuff lets you send data from the Arduino over the USB to the computer.  You can then view the values, this is useful.

NOTE: The instructables editor drops the line to include the servo motor.
It should be like this:
#include < Servo.h >; //use servo library

Step 2: Add a flex sensor

The pot works well, but it is not much fun.

So you can swap it out for different sensor.  I’m using a flex sensor from instructables.  The sensor changes resistance as it is bent.   It is from [##REF##].

The flex sensor is hooked up like this:

5V———-
|
Pin 0—– 100K —— One end of flex sensor———
|                                                                    |
|                                                                  Flex Sensor
|                                                                    |
Ground——————-other end of flex sensor—–

The resistor value depends on the resistance of the sensor.  It should be in the same ballpark as the max resistance of the sensor.  You’ll also have to tweak the code mapping the input values to the servo angle.
Look for this line of code:
val = map(val, 40, 350, 90, 179); // scale it to use it with the serv

Replace potentiometer with the flex sensor
-Adjust Analog input values so everything works right with the flex sensor.  It is okay to guess a little

-Here’s the updated code

////////// Arduino Code ///////////////

// Controlling a servo position using a potentiometer (variable resistor)
// by Michal Rinott
//MPC – added serial output ‘n stuff
// With flex sensor
// -Tweak Val to Angle Map

Here is the wiring:

Wiring –

Flex Sensor |——Arduino Gnd
Flex Sensor |——Analog 0
100K |——Analog 0
100K |——Arduino 5V

| Yellow —— Digi 9 (PWM)
Top servo | Red ———–5V
| Brown ——-Gnd

| Yellow —— Digi 10 (PWM)
Bottom servo | Red ———–5V
| Brown ——

#include

Servo myservo; // create servo object to control a servo
Servo otherServo ;

int potpin = 0; // analog pin used to connect the potentiometer
int val; // variable to read the value from the analog pin
int valComp;

void setup(){
myservo.attach(9); // attaches the servo on pin 9 to the servo object
otherServo.attach(10);
Serial.begin(9600);}

void loop()
{
val = analogRead(potpin); // reads the value of the potentiometer (value between 0 and 1023)
Serial.println(val);
valComp = analogRead(potpin);
Serial.println(val);
val = map(val, 40, 350, 90, 179); // scale it to use it with the servo (value between 0 and 180)
valComp = map(valComp, 350, 40, 0, 90); //other servo does oposite
myservo.write(val); // sets the servo position according to the scaled value
delay(15);
otherServo.write(valComp);
delay(25); // waits for the servo to get there}
PUPPET CONTROLLER

Step 3: Mouth on computer screen

Now lets make a ‘virtual’ version.  This will show an animated ‘mouth’ on the computer screen.  For now I just want to get something working, so this code uses the X value from the mouse to determine the angle of the mouth opening.  Latter we’ll jam the value form the flex sensor in here.

This uses Processing (from www.processing.org)

//PROCESSING CODE
//pacman moouth opens/close with X input from mouse

float x = 0;
float val = 0;

void setup(){
size(200,200);
background(100);
smooth();}
void draw(){
background(100); //clear last image
val = mouseX;
x = map(val,0,200,0.01,0.3); //translate values input to useful values
println(x);
arc(100,100,50,50,(x)*PI,PI+(1-x)*PI); //draw packman, using radians… p21}

 

For more detail: PUPPET CONTROLLER


About The Author

Ibrar Ayyub

I am an experienced technical writer holding a Master's degree in computer science from BZU Multan, Pakistan University. With a background spanning various industries, particularly in home automation and engineering, I have honed my skills in crafting clear and concise content. Proficient in leveraging infographics and diagrams, I strive to simplify complex concepts for readers. My strength lies in thorough research and presenting information in a structured and logical format.

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