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Summer School on wearable computing

Summary of Summer School on wearable computing


This article announces a workshop at Supsi Summer School in Ticino, led by Massimo Banzi, focused on open-source fashion and physical computing. Participants will learn to design wearable objects using the Arduino platform and digital fabrication techniques. The course covers sensing, interpreting, and reacting to the real world through interactive systems.

Parts used in the Open-Source Fashion Workshop:

  • Arduino platform
  • Software for interactive systems
  • Hardware for sensing and responding
  • Digital fabrication tools

Next july (23rd to 27th) I’m excited to be at Supsi Summer School (Ticino) to talk about and prototyping on open-source fashion with Massimo Banzi. You can find the complete description below and apply to the course at this link.

Summer School on wearable computing

Overview
Physical computing encompasses the design of interactive physical systems through the use of software and hardware that can sense and respond to the analog world. Applications of physical computing are becoming spread and, thanks to technology miniaturization and fast prototyping, it is now possible to experiment solutions of interactive and wearable objects that can be digitally fabricated.

Goals

Goal of the workshop is the design and prototyping, through the Arduino platform, of objects that sense, interpret and react to the real world and that can be wearable and digitally fabricated.
During the first phase of the workshop, notions of physical and wearable computing will be provided together with an introduction to the Arduino platform and to digital fabrication techniques.

 

For more detail: Summer School on wearable computing

Quick Solutions to Questions related to Open-Source Fashion Workshop:

  • When and where is the workshop taking place?
    The event occurs from July 23rd to 27th at Supsi Summer School in Ticino.
  • Who is leading the workshop?
    Massimo Banzi is the instructor for this session.
  • What is the main goal of the workshop?
    The goal is to design and prototype objects that sense, interpret, and react to the real world using the Arduino platform.
  • What topics are covered in the first phase?
    The first phase provides notions of physical and wearable computing, an introduction to the Arduino platform, and digital fabrication techniques.
  • Can participants create wearable objects?
    Yes, the workshop focuses on creating wearable and digitally fabricated objects.
  • What technology is central to the project?
    The Arduino platform is the central technology used for prototyping.
  • How does physical computing relate to this course?
    Physical computing involves designing interactive systems that use software and hardware to sense and respond to the analog world.
  • Is there a way to apply for the course?
    Yes, applications can be submitted via the link provided in the complete description.

About The Author

Ibrar Ayyub

I am an experienced technical writer holding a Master's degree in computer science from BZU Multan, Pakistan University. With a background spanning various industries, particularly in home automation and engineering, I have honed my skills in crafting clear and concise content. Proficient in leveraging infographics and diagrams, I strive to simplify complex concepts for readers. My strength lies in thorough research and presenting information in a structured and logical format.

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