The objective of this project is to provide a multiplayer “pitch tuning” game in which the computer can determine the frequency of players’ input notes.
The system guides two users through various states in which they are each given the chance to match a tone randomly selected by the computer. Players select their tone by using a dial which controls the output tone on-board speaker. The computer scores the users based on the proximity of their input frequencies to the respective target frequencies, and declares a winner.
Read More Detail :“The Note is Right” Pitch Tuning Game