SPlaying tones on Multiple outputs using the tone() function with Arduino

This example shows how to use the tone() command to play different notes on multiple outputs.

The tone() command works by taking over one of the Atmega’s internal timers, setting it to the frequency you want, and using the timer to pulse an output pin. Since it’s only using one timer, you can only play one note at a time. You can, however, play notes on multiple pins sequentially. To do this, you need to turn the timer off for one pin before moving on to the next.

Thanks to Greg Borenstein for clarifying this.


Arduino tones on Multiple outputs

image developed using Fritzing. For more circuit examples, see the Fritzing project page


Arduino tones on Multiple outputs schematic


The sketch below plays a tone on each of the speakers in sequence, turning off the previous speaker first. Note that the duration of each tone is the same as the delay that follows it.

Here’s the main sketch:

Multiple tone playerPlays multiple tones on multiple pins in sequence

* 3 8-ohm speaker on digital pins 6, 7, and 8

created 8 March 2010
by Tom Igoe
based on a snippet from Greg Borenstein

This example code is in the public domain.

[box color=”#985D00″ bg=”#FFF8CB” font=”verdana” fontsize=”14 ” radius=”20 ” border=”#985D12″ float=”right” head=”Major Components in Project” headbg=”#FFEB70″ headcolor=”#985D00″]

Hardware Required

  • (3) 8-ohm speakers
  • (3) 100 ohm resistor
  • breadboard
  • hook up wire


For more detail: SPlaying tones on Multiple outputs using the tone() function with Arduino

About The Author

Ibrar Ayyub

I am an experienced technical writer with a Master's degree in computer science from BZU Multan University. I have written for various industries, mainly home automation, and engineering. I have a clear and simple writing style and am skilled in using infographics and diagrams. I am a great researcher and is able to present information in a well-organized and logical manner.

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