#include <WiFi101.h>
#include <WiFiClient.h>
#include <WiFiServer.h>
#include <WiFiSSLClient.h>
#include <SPI.h>
char ssid[] = "your network SSID"; // your network SSID (name)
char pass[] = "your network password"; // your network password
int keyIndex = 0; // your network key Index number (needed only for WEP)
int ledpin = 6;
int value = 0;
bool val = true;
/***************************/
/* In English Nomenclature */
/* Used in Star Wars */
#define c 261
#define d 294
#define e 329
#define f 349
#define g 391
#define gS 415
#define a 440
#define aS 455
#define b 466
#define cH 523
#define cSH 554
#define dH 587
#define dSH 622
#define eH 659
#define fH 698
#define fSH 740
#define gH 784
#define gSH 830
#define aH 880
/***************************/
/* In Spanish Nomenclature */
const int la = 110; //La
const int d = 131;//Do
const int r = 147;//Re
const int m = 165;//Mi
const int f = 174;//Fa
const int s = 196;//Sol
const int l = 220;//La
const int lS = 233;//La#
const int si = 247;//si
const int Do = 262;//do
const int Re = 294; //re
const int Mi = 329;//Mi
const int Fa = 349;//Fa
const int Sol = 392;//Sol
const int La = 440;//La
const int LaS = 466;//La#
const int Si = 494;//si
const int Doo = 523;//do
/***************************/
const int buzzerPin = 8;
const int ledPin1 = 12;
const int ledPin2 = 13;
int counter;
int status = WL_IDLE_STATUS;
WiFiServer server(80);
void setup() {
Serial.begin(115200); // initialize serial communication
Serial.print("Start Serial ");
pinMode(ledpin, OUTPUT); // set the LED pin mode
// Check for the presence of the shield
Serial.print("WiFi101 shield: ");
if (WiFi.status() == WL_NO_SHIELD) {
Serial.println("NOT PRESENT");
return; // don't continue
}
Serial.println("DETECTED");
// attempt to connect to Wifi network:
while ( status != WL_CONNECTED) {
digitalWrite(ledpin, LOW);
Serial.print("Attempting to connect to Network named: ");
Serial.println(ssid); // print the network name (SSID);
digitalWrite(ledpin, HIGH);
// Connect to WPA/WPA2 network. Change this line if using open or WEP network:
status = WiFi.begin(ssid, pass);
// wait 10 seconds for connection:
delay(10000);
}
server.begin(); // start the web server on port 80
printWifiStatus(); // you're connected now, so print out the status
pinMode(buzzerPin, OUTPUT);
}
void loop() {
WiFiClient client = server.available(); // listen for incoming clients
if (client) { // if you get a client,
Serial.println("new client"); // print a message out the serial port
String currentLine = ""; // make a String to hold incoming data from the client
while (client.connected()) { // loop while the client's connected
if (client.available()) { // if there's bytes to read from the client,
char c = client.read(); // read a byte, then
Serial.write(c); // print it out the serial monitor
if (c == '\n') { // if the byte is a newline character
// if the current line is blank, you got two newline characters in a row.
// that's the end of the client HTTP request, so send a response:
if (currentLine.length() == 0) {
// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
// and a content-type so the client knows what's coming, then a blank line:
client.println("HTTP/1.1 200 OK");
client.println("Content-type:text/html");
client.println();
// the content of the HTTP response follows the header:
client.print("Click <a href=\"/S\">here</a> listen to Star Wars<br>");
client.print("Click <a href=\"/R\">here</a> listen to 'The Rains of Castamere'<br>");
client.print("Click <a href=\"/C\">here</a> listen to 'Cucaracha'<br>");
client.print("Click <a href=\"/H\">here</a> listen to 'Happy Birthday'<br>");
// The HTTP response ends with another blank line:
client.println();
// break out of the while loop:
break;
}
else { // if you got a newline, then clear currentLine:
currentLine = "";
}
}
else if (c != '\r') { // if you got anything else but a carriage return character,
currentLine += c; // add it to the end of the currentLine
}
// Check to see if the client request was "GET /H" or "GET /L":
if (currentLine.endsWith("GET /H")) {
HappyBirthday();
}
if (currentLine.endsWith("GET /S")) {
StarWars();
}
if (currentLine.endsWith("GET /R")) {
The Rains of Castamere();
}
if (currentLine.endsWith("GET /C")) {
Cucaracha();
}
}
}
// close the connection:
client.stop();
Serial.println("client disonnected");
}
}
void printWifiStatus() {
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your WiFi shield's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
// print the received signal strength:
long rssi = WiFi.RSSI();
Serial.print("signal strength (RSSI):");
Serial.print(rssi);
Serial.println(" dBm");
// print where to go in a browser:
Serial.print("To see this page in action, open a browser to http://");
Serial.println(ip);
}
void beep(int note, int duration)
{
//Play tone on buzzerPin
tone(buzzerPin, note, duration);
if (counter % 2 == 0)
{
digitalWrite(ledPin1, HIGH);
delay(duration);
digitalWrite(ledPin1, LOW);
} else
{
digitalWrite(ledPin2, HIGH);
delay(duration);
digitalWrite(ledPin2, LOW);
}
noTone(buzzerPin);
delay(50);
counter++;
}
void HappyBirthday() {
beep(Do, 250);
beep(Do, 250);
beep(Re, 500);
beep(Do, 500);
beep(Fa, 500);
beep(Mi, 1000);
beep(Do, 250);
beep(Do, 250);
beep(Re, 500);
beep(Do, 500);
beep(Sol, 500);
beep(Fa, 1000);
beep(Do, 250);
beep(Do, 250);
beep(Doo, 500);
beep(La, 500);
beep(Fa, 500);
beep(Mi, 500);
beep(Re, 1000);
beep(LaS, 250);
beep(LaS, 250);
beep(La, 500);
beep(Fa, 500);
beep(Sol, 500);
beep(Fa, 1000);
}
void Cucaracha() {
beep(d, 250);
beep(d, 250);
beep(d, 250);
beep(f, 250);
delay(250);
beep(l, 250);
delay(250);
beep(d, 250);
beep(d, 250);
beep(d, 250);
delay(250);
beep(f, 500);
beep(l, 1250);
delay(500);
beep(f, 250);
beep(f, 250);
beep(m, 250);
beep(m, 250);
beep(r, 250);
beep(r, 250);
beep(d, 1000);
delay(250);
beep(d, 250);
beep(d, 250);
beep(d, 250);
beep(m, 500);
delay(250);
beep(s, 250);
delay(250);
delay(250);
beep(d, 250);
beep(d, 250);
beep(d, 250);
beep(m, 500);
delay(250);
beep(s, 1250);
delay(500);
beep(Do, 250);
beep(Re, 250);
beep(Do, 250);
beep(lS, 250);
beep(l, 250);
beep(s, 250);
beep(f, 500);
delay(2000);
beep(d, 250);
beep(d, 250);
beep(f, 250);
beep(f, 250);
beep(l, 250);
beep(l, 250);
beep(Do, 500);
delay(250);
beep(l, 1250);
delay(250);
beep(Do, 500);
beep(Re, 250);
beep(Do, 250);
beep(lS, 250);
beep(l, 250);
beep(Do, 250);
beep(lS, 500);
delay(250);
beep(s, 1250);
delay(500);
beep(d, 250);
beep(d, 250);
beep(m, 250);
beep(m, 250);
beep(s, 250);
beep(s, 250);
beep(lS, 500);
delay(250);
beep(s, 1250);
delay(250);
beep(Do, 500);
beep(Re, 250);
beep(Do, 250);
beep(lS, 250);
beep(l, 250);
beep(s, 250);
beep(f, 1000);
delay(2000);
}
void TheRainsofCastamere() {
beep(la, 500);
beep(f, 750);
beep(la, 250);
beep(m, 750);
beep(la, 250);
beep(f, 500);
beep(s, 500);
beep(m, 750);
beep(la, 250);
beep(s, 500);
beep(f, 500);
beep(m, 500);
beep(r, 500);
beep(m, 2000);
beep(l, 250);
beep(l, 500);
beep(lS, 250);
beep(s, 500);
beep(d, 250);
beep(d, 250);
beep(l, 500);
beep(lS, 500);
beep(s, 750);
beep(l, 250);
beep(lS, 500);
beep(l, 500);
beep(s, 500);
beep(f, 500);
beep(m, 1500);
beep(la, 250);
beep(la, 250);
beep(f, 750);
beep(la, 125);
beep(m, 750);
beep(la, 250);
beep(f, 500);
beep(s, 500);
beep(m, 750);
beep(la, 250);
beep(s, 500);
beep(f, 500);
beep(m, 500);
beep(r, 500);
beep(m, 1500);
beep(d, 500);
beep(l, 750);
beep(lS, 250);
beep(s, 750);
beep(d, 250);
beep(l, 500);
beep(lS, 500);
beep(s, 750);
beep(l, 250);
beep(lS, 500);
beep(l, 500);
beep(s, 500);
beep(f, 500);
beep(m, 1500);
beep(d, 500);
beep(l, 750);
beep(lS, 250);
beep(s, 750);
beep(d, 250);
beep(l, 500);
beep(lS, 500);
beep(s, 750);
beep(l, 250);
beep(lS, 500);
beep(l, 500);
beep(s, 500);
beep(f, 500);
beep(r, 2000);
delay(1500);
beep(la, 500);
beep(m, 250);
beep(f, 250);
beep(r, 1000);
beep(f, 500);
beep(f, 250);
beep(m, 250);
beep(la, 1000);
delay(250);
beep(la, 250);
beep(f, 250);
beep(f, 250);
beep(r, 1000);
beep(f, 500);
beep(f, 250);
beep(m, 1250);
beep(la, 500);
beep(m, 250);
beep(f, 250);
beep(r, 1000);
beep(l, 500);
beep(l, 500);
beep(s, 500);
beep(r, 750);
beep(f, 250);
beep(f, 750);
beep(r, 250);
beep(m, 750);
beep(f, 250);
beep(r, 1500);
beep(la, 500);
beep(m, 250);
beep(f, 250);
beep(l, 500);
beep(l, 500);
beep(s, 500);
beep(r, 750);
beep(f, 250);
beep(f, 750);
beep(r, 250);
beep(l, 250);
beep(s, 250);
beep(m, 250);
beep(f, 250);
beep(r, 2000);
}
void StarWars() {
beep( a, 500);
beep( a, 500);
beep( a, 500);
beep( f, 350);
beep( cH, 150);
beep( a, 500);
beep( f, 350);
beep( cH, 150);
beep( a, 1000);
beep( eH, 500);
beep( eH, 500);
beep( eH, 500);
beep( fH, 350);
beep( cH, 150);
beep(gS, 500);
beep( f, 350);
beep( cH, 150);
beep( a, 1000);
beep( aH, 500);
beep( a, 350);
beep( a, 150);
beep( aH, 500);
beep( gSH, 250);
beep( gH, 250);
beep( fSH, 125);
beep( fH, 125);
beep( fSH, 250);
delay(250);
beep( aS, 250);
beep( dSH, 500);
beep( dH, 250);
beep( cSH, 250);
beep(cH, 125);
beep( b, 125);
beep( cH, 250);
delay(250);
beep( f, 125);
beep( gS, 500);
beep( f, 375);
beep( a, 125);
beep( cH, 500);
beep( a, 375);
beep( cH, 125);
beep(eH, 1000);
beep( aH, 500);
beep( a, 350);
beep( a, 150);
beep( aH, 500);
beep( gSH, 250);
beep(gH, 250);
beep(fSH, 125);
beep( fH, 125);
beep( fSH, 250);
delay(250);
beep(aS, 250);
beep( dSH, 500);
beep( dH, 250);
beep( cSH, 250);
beep( cH, 125);
beep( b, 125);
beep( cH, 250);
delay(250);
beep( f, 250);
beep( gS, 500);
beep( f, 375);
beep( cH, 125);
beep(a, 500);
beep(f, 375);
beep( c, 125);
beep( a, 1000);
}
Source : Singing Arduino