Introducing ESPToy 1.2 (with Lua Firmware)

A little while back I released the very first version of ESPToy — a ESP8266 Development Board with a few useful on-board components like color LED, button, and temperature sensor.

Introducing ESPToy 1.2 (with Lua Firmware)

It has a built-in ATmega644 microcontroller, and pin headers for plugging in a ESP-01 through-hole WiFI module. Shortly after that, I discovered the Lua firmware (named nodemcu) for ESP8266. At first I didn’t pay much attention — Lua is a new language that I’ve never used before, and I wasn’t sure if it’s worth my time learning about it. At the same time I was getting tired of the AT firmware (the original firmware that comes with ESP), partly because it’s not very stable, and partly because it’s complicated to use and involves an extra microcontroller to communicate with it.

Over time I saw increasing development and community support on the Lua firmware. So I became more curious. The final push came recently: there was a supply chain problem of the ATmega644 microcontroller. I was about to purchase a new batch of ESPToy 1.1, but the microcontroller is difficult to source from my suppliers in China. I decided that I should give the Lua firmware a try — if it works, I don’t have to use an extra microcontroller any more!

That’s where I wish I had known it earlier — the Lua firmware is, in my opinion, all around better than the AT firmware. It’s easy to use, especially for writing simple web servers; it’s more stable, and best of all, it runs Lua scripts directly on the ESP module, removing the need to use an extra microcontroller. So here comes ESPToy 1.2, with a surface mount ESP8266 module, pre-flashed with the Lua firmware and a start-up demo (WiFi color LED demo)

Built-in Components. Similar to the previous versions, ESPToy 1.2 has a built-in color LED, pushbutton, mini-USB port and the CH340G USB-serial chip. The pushbutton is internally wired to GPIO0 and can be used to re-flash the firmware if needed. The way Lua firmware works is that you send scripts to it through the serial port. The module will execute the script on the fly, and return results (if any) back to the serial port. This is different from a standard microcontroller program in that the scripts are interpreted (not compiled ahead of time), much like how Javascript, Python, and other scripting languages work. This provides a lot of flexibility, including receiving and running a dynamic script on the fly!

Pin Definitions. ESPToy 1.2 internally assigns the following pins for the built-in components:

  • Lua pin 2 (hardware GPIO4): Red LED
  • Lua pin 1 (hardware GPIO5): Green LED
  • Lua pin 4 (hardware GPIO2): Blue LED
  • Lua pin 3 (hardware GPIO0): Button (active low)

Note that these pin names refer to the pin indices defined by the Lua firmware. These are different from the hardware GPIO pin numbers.

 

For More Detail:Introducing ESPToy 1.2 (with Lua Firmware)


About The Author

Ibrar Ayyub

I am an experienced technical writer holding a Master's degree in computer science from BZU Multan, Pakistan University. With a background spanning various industries, particularly in home automation and engineering, I have honed my skills in crafting clear and concise content. Proficient in leveraging infographics and diagrams, I strive to simplify complex concepts for readers. My strength lies in thorough research and presenting information in a structured and logical format.

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