Arduino Trompette

This project emulates a trumpet by playing notes using the three buttons (valves). This is easy to make and fun to play with, though it can only play one octave and no sharps/flats.

Arduino Trumpet

Step 1: Code

Load this into your Arduino:


int speaker = 9; // Hook up speaker to digital pin 9
int sw1 = 15; // Switch hooked to analog pin 1
int sw2 = 16; // Switch hooked to analog pin 2
int sw3 = 17; // Switch hooked to analog pin 3
int valve1;
int valve2;
int valve3;

void c () { // Presets the note “c” to be used later
digitalWrite(speaker, HIGH);
delayMicroseconds(1915);
digitalWrite(speaker, LOW);
delayMicroseconds(1905);
}
void d () {
digitalWrite(speaker, HIGH);
delayMicroseconds(1700);
digitalWrite(speaker, LOW);
delayMicroseconds(1690);
}
void e () {
digitalWrite(speaker, HIGH);
delayMicroseconds(1519);
digitalWrite(speaker, LOW);
delayMicroseconds(1509);
}
void f () {
digitalWrite(speaker, HIGH);
delayMicroseconds(1432);
digitalWrite(speaker, LOW);
delayMicroseconds(1422);
}
void g () {
digitalWrite(speaker, HIGH);
delayMicroseconds(1275);
digitalWrite(speaker, LOW);
delayMicroseconds(1265);
}
void a () {
digitalWrite(speaker, HIGH);
delayMicroseconds(1136);
digitalWrite(speaker, LOW);
delayMicroseconds(1126);
}
void b () {
digitalWrite(speaker, HIGH);
delayMicroseconds(1014);
digitalWrite(speaker, LOW);
delayMicroseconds(1004);
}
void C () {
digitalWrite(speaker, HIGH);
delayMicroseconds(956);
digitalWrite(speaker, LOW);
delayMicroseconds(946);
}

void setup() {
pinMode(speaker, OUTPUT);
pinMode(sw1, INPUT);
digitalWrite(sw1, HIGH);
pinMode(sw2, INPUT);
digitalWrite(sw2, HIGH);
pinMode(sw3, INPUT);
digitalWrite(sw3, HIGH);
// Serial.begin(9600);
}

void loop() {
valve1 = digitalRead(sw1); // Reads switch 1
valve2 = digitalRead(sw2); // Reads switch 2
valve3 = digitalRead(sw3); // Reads switch 3

if ((valve1 == LOW) && (valve2 == LOW) && (valve3 == LOW)) { // If all valves are pressed, then
c(); // It plays a “c”
}
else if ((valve1 == LOW) && (valve2 == HIGH) && (valve3 == LOW)) { // If the first and third valves are pressed, then
d(); // It plays a “d”
}
else if ((valve1 == LOW) && (valve2 == LOW) && (valve3 == HIGH)) { // If the first and second valves are pressed, then
e(); // It plays a “e”
}
else if ((valve1 == LOW) && (valve2 == HIGH) && (valve3 == HIGH)) { // If the first valve is pressed, then
f(); // It plays a “f”
}
else if ((valve1 == HIGH) && (valve2 == HIGH) && (valve3 == HIGH)) { // If no valves are pressed, then
g(); // It plays a “g”
}
else if ((valve1 == HIGH) && (valve2 == HIGH) && (valve3 == LOW)) { // If the third valve is pressed, then
a(); // It plays a “a”
}
else if ((valve1 == HIGH) && (valve2 == LOW) && (valve3 == HIGH)) { // If the second valve is pressed, then
b(); // It plays a “b”
}
else if ((valve1 == HIGH) && (valve2 == LOW) && (valve3 == LOW)) { // If the second and third valves are pressed, then
C(); // It plays a “C”
}
else{
delay(1);
}
}

Step 2: Hook it up

Each of the three switches go from ground to analog in 1, 2, and 3. The Piezo goes from digital pin 9 to ground. Make sure to have the switches in the right order in order to have the correct fingerings. Afterwords, download the file and upload it to your Arduino.

 

For more detail: Arduino Trompette


A Propos De L'Auteur

Ibrar Ayyub

Je suis expérimenté, rédacteur technique, titulaire d'une Maîtrise en informatique de BZU Multan, Pakistan à l'Université. Avec un arrière-plan couvrant diverses industries, notamment en matière de domotique et de l'ingénierie, j'ai perfectionné mes compétences dans la rédaction claire et concise du contenu. Compétent en tirant parti de l'infographie et des diagrammes, je m'efforce de simplifier des concepts complexes pour les lecteurs. Ma force réside dans une recherche approfondie et de présenter l'information de façon structurée et logique format.

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